Corresponding Squares

Corresponding squares are pairs of squares, one for each king: whenever the attacking king stands on one, the defending king must stand on its partner to hold the position.

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e7 answers e5 and d7 answers d5, but Black is always the one to move. After Kd7 Kd5, Black must leave d7 again, and Ke7 still loses.

The opposition is the simplest case. When the pawns are irregular and counting the squares between the kings no longer works, the pairs show which square to aim for and which one the defender cannot reach in time.

How to do it

  1. 1Start from the key squares your king wants to reach.
  2. 2Work backwards, pairing each square near them with the square the defender needs.
  3. 3Head for a square whose partner the defending king cannot reach in one move.

For your level

Pair the squares before you move: for every square your king could take, know the square the defender must answer with.

Check you have it

Question 1 of 1

Which white pawn has no friendly pawn on either neighbouring file?

Common mistakes
  • Moving the king first and working out the pairs afterwards.
  • Trusting plain opposition when the pawn structure is irregular.
Questions
Do I need to memorise corresponding squares?
No. Work them out at the board, starting from the key squares and going backwards. The method is what you remember, not the squares.

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