Creating Weaknesses

Creating weaknesses means forcing the opponent to move or exchange pawns, so that a weak pawn or weak square appears that you can then attack.

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b5 threatens bxc6. After ...h6 bxc6 bxc6, the pawn on c6 is backward: no pawn can defend it, and c5 is covered by White's pawn on d4. The b-file is open.

A position without weaknesses gives you nothing to attack. Pawns cannot move back, so every pawn move or pawn exchange you force can leave a lasting target. The minority attack is the best-known way to do it.

How to do it

  1. 1Pick the pawn or square that would become weak if the structure changed.
  2. 2Advance your pawns to force the exchange that creates it.
  3. 3Then stop pushing and attack the weakness with pieces.

For your level

Choose the target before you start pushing. A minority attack with no follow-up only trades pawns and opens lines for the defender.

Common mistakes
  • Pushing pawns on the wing where you are weaker and weakening your own camp.
  • Creating the weakness and then never attacking it.
Questions
What is a minority attack?
An advance of two pawns against three on one wing, as in the Exchange Variation of the Queen's Gambit Declined, where White pushes the b-pawn. The aim is an exchange that leaves Black a weak pawn on c6.

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