A decoy is a sacrifice that lures an enemy piece, often the king or queen, onto a square where a fork, pin or mate then works. It is also called attraction.

Start0/5
g7+ lures the king to g7. Now h8=Q+ promotes with check, and the new queen is guarded by the rook on h1, so the king cannot take it.

A fork or a mate that does not work now may work with the enemy piece one square away. A sacrifice can put it there.

How to do it

  1. 1Find the square where an enemy piece would be open to a fork, pin or mate.
  2. 2Sacrifice a piece on that square, ideally with check.
  3. 3When the piece takes, play the tactic.

For your level

Find the square where your knight would fork king and queen. Then look for a sacrifice that puts the king there.

Check you have it

Question 1 of 1

Play the moves through and count. How much material has the attacker won?

Common mistakes
  • Sacrificing before checking that the follow-up really works.
  • Forgetting the opponent may decline the sacrifice.
Questions
Does a decoy have to be a sacrifice?
Nearly always. The opponent will not put a piece on a bad square for free, so you have to offer something it must take, or give a check that leaves no other move.

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