Queen Endgames

A queen endgame is one where each side has a queen and pawns, and nothing else besides the kings. Checks decide most of them.

Start0/3
A queen each and one pawn. Qa1+ checks the king on a5, and the white queen on a8 stands behind it on the same file. After Kb6, Qxa8 wins the queen.

With so much open board, a queen can often check for a long time. The side pushing a pawn must first find shelter for its king, and the defender looks for perpetual check before anything else.

How to do it

  1. 1Find a square where your king is safe from checks before pushing the pawn.
  2. 2Advance the passed pawn with your queen guarding it.
  3. 3When defending, look for perpetual check first and count material second.

For your level

Before you push the pawn, find a square where your king is safe from checks. Otherwise the checks do not end.

Check you have it

Pitch it for:

Question 1 of 2

Play the moves through and count. How much material has the attacker won?

Question 2 of 2

Which white pawn has no friendly pawn on either neighbouring file?

Common mistakes
  • Pushing the pawn while your king is in the open and walking into endless checks.
  • Taking a second pawn when the first could have been escorted home.
Questions
Is an extra pawn enough to win a queen endgame?
Often not. It depends on how far the passed pawn has advanced and whether your king can hide from checks. A pawn far up the board wins much more often than one at home.

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