Square of the Pawn

The square of the pawn is an imaginary box with one side running from a passed pawn to its promotion square. If the defending king can step inside the box, it catches the pawn.

Start0/8
The king on e5 is inside the box even after h5, so it catches the pawn. It takes on h8 after h8=Q+, and two lone kings is a draw.

It tells you at a glance whether a lone king catches a lone pawn, without counting move by move. In a race against the clock, that is a right answer instead of a guess.

How to do it

  1. 1Draw the line from the pawn to its promotion square and make a box on it.
  2. 2If the pawn's side is to move, draw the box from the square the pawn reaches next.
  3. 3For a pawn on its starting square, start the box one rank further up.

For your level

Draw a box from the pawn. A king inside the box catches it.

Check you have it

Question 1 of 1

Play the moves through. How does the game end?

Common mistakes
  • Forgetting that a pawn on its starting square moves two, so the box starts one rank higher.
  • Trusting the box when other pawns or pieces block the king's path.
Questions
Does the square rule work if the pawn has support?
No. It is for a lone pawn against a lone king. If another piece or pawn can help either side, count the moves instead.
What if the side with the pawn is to move?
Push the pawn one square in your head first and draw the box from there. The king must be inside that smaller box.

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