A hole is a square in your own half of the board, usually on the third or fourth rank, that none of your pawns can ever attack again. An enemy piece can settle there.

Black's pawns on c5 and e5 have moved past d5, and Black has no d-pawn. No black pawn can ever attack d5, so White's knight there can be removed only by a capture.

Holes come from pawn moves that look natural. Pawns on c5 and e5 gain space but leave d5 for good. Whether that matters depends on whether the opponent can get a knight there and keep it.

How to do it

  1. 1Look for a square between two pawns that have both advanced past it.
  2. 2Check that no pawn of the defender can ever attack that square.
  3. 3Put a knight there and defend it with a pawn.

For your level

Two pawns pushed past the square between them leave a hole. No pawn move can repair it.

Check you have it

Question 1 of 1

Which file has no pawns of either colour standing on it?

Common mistakes
  • Treating every hole as fatal, when no enemy piece can reach it.
  • Letting the knight in the hole be traded for a bishop, which leaves an empty square.
Questions
What is the difference between a hole and a weak square?
A hole is a weak square in the defender's own half, where an enemy piece can sit and cause damage. Every hole is a weak square, but not every weak square is a hole.

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