An outpost is a square, usually on the fourth, fifth or sixth rank, that no enemy pawn can ever attack, normally defended by one of your own pawns.

The knight on e5 is defended by the pawn on d4. Black has no d-pawn and no f-pawn, so no black pawn can ever attack it.

A knight on an outpost cannot be chased away by a pawn. The opponent can remove it only by exchanging a piece for it, and if your pawn recaptures, another piece can take its place.

How to do it

  1. 1Find a square in the opponent's half that one of your pawns defends.
  2. 2Check that no enemy pawn can ever attack it, now or after a pawn move.
  3. 3Bring a knight there, even if the route takes several moves.

For your level

A knight loves a square that pawns cannot attack. Your own pawn should protect it. Find that square before you move the knight.

Check you have it

Question 1 of 1

Which black pawn has no friendly pawn on either neighbouring file?

Common mistakes
  • Calling a square an outpost when an enemy pawn can still advance to attack it.
  • Trading off the knight that could have reached the outpost before it gets there.
Questions
Which piece belongs on an outpost?
Usually a knight. A knight has to be close to the action to work, and on an outpost it can stand close without being chased. A bishop or rook can use one too, but they work from a distance.

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