Removing the Defender

Removing the defender is capturing or chasing away a piece that guards something, so that what it guarded can be taken. It is also called undermining.

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The knight on f6 is the only piece stopping Qxh7, with the bishop on d3 backing up the queen. Bxf6 removes it. If gxf6, Qxh7 is checkmate.

Most targets are defended. Instead of adding attackers, take away the defender, and the target falls to the attackers you already have.

How to do it

  1. 1Find the piece you want and the one piece defending it.
  2. 2Capture that defender, or attack it so it must move.
  3. 3Take the target before the opponent can defend it again.

For your level

Before giving up on a defended piece, look at its defender. Take it, or chase it away.

Check you have it

Question 1 of 2

Play the moves through and count. How much material has the attacker won?

Question 2 of 2

Find the strongest move in this position and play it.

Play your move on the board.

Common mistakes
  • Counting a pinned piece as a defender when it cannot legally take back.
  • Taking the defender when a second defender can step in.
Questions
Is removing the defender the same as deflection?
They are close. Removing the defender captures the guard or chases it off. Deflection forces the guard to leave its post, usually by offering it something to take.

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