The Initiative

The initiative is the ability to make threats that your opponent has to answer, so they cannot carry out plans of their own.

Start0/3
Qb3 attacks the pawns on b7 and d5 at once. Black defends b7 with ...Rab8, and White takes the pawn on d5.

A player who keeps answering threats has no time for their own plans, and sooner or later makes a mistake. The initiative does not last, so it should be turned into something that does, such as material or a better structure.

How to do it

  1. 1Look for moves that make a threat and improve a piece at the same time.
  2. 2Ask what your opponent must reply. If they get a free move, the initiative has gone.
  3. 3Cash it in before it fades: a pawn or a weakness lasts.

For your level

The initiative fades. If you cannot see what it wins within a few moves, take the concrete gain now.

Check you have it

Pitch it for:

Question 1 of 2

Play the moves through and count. How much material has the attacker won?

Question 2 of 2

Which file has no pawns of either colour standing on it?

Common mistakes
  • Giving checks that only drive the enemy king to a better square.
  • Keeping up the pressure too long instead of turning it into a pawn or a better structure.
Questions
Is the initiative worth a pawn?
Often, in an open position where the opponent's king is not yet safe. In a closed position with nothing to attack it usually is not, because the pawn stays and the initiative fades.

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