A gambit is an opening in which one side gives up a pawn, sometimes more, to gain faster development, open lines or a stronger centre.

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The King's Gambit. White gave the f-pawn for pawns on e4 and d4 and a half-open f-file. Black is a pawn up and still has every piece at home.

A gambit trades material for time. The side that gave the pawn must use its lead before the opponent finishes developing; if nothing comes of it, the game goes on a pawn down.

How to do it

  1. 1Know what the pawn bought: time, an open file or the centre.
  2. 2Use the lead quickly with active moves, before the opponent catches up.
  3. 3When defending, develop first, and give the pawn back if that frees your position.

For your level

A gambit gives a pawn for speed. If you accept one, finish developing before grabbing more, and give the pawn back if that keeps you safe.

Check you have it

Question 1 of 1

On which file does Black have two pawns, one behind the other?

Common mistakes
  • Grabbing more pawns as the defender while your pieces are still at home.
  • Playing a gambit and then making quiet moves, so the lead fades for nothing.
Questions
Are gambits sound?
Some are and some are not. The Queen's Gambit is a main line at every level; other gambits give the defender a clear advantage with correct play. Learn the ideas of any gambit you play.

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