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Principles · 2 min read

Develop every piece before you attack

A piece is developed when it has left its starting square and has a job: a diagonal, a file or a central square.

Many failed attacks share one cause: two pieces attacking a position held by four.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d3 Nf6 5.O-O O-O

Both sides have castled by move five. White has Nf3 and Bc4 out, and d3 frees the other bishop; Black has both knights and a bishop out.

A move order that rarely goes wrong

  • Push one or two centre pawns to open lines for the bishops.
  • Bring out knights before bishops. Their best squares are easier to see.
  • Castle early, usually within the first ten moves.
  • Move the queen one square, to d2, e2 or c2, not far up the board.
  • Put a rook on the file most likely to open.

Common development mistakes

  • Moving the same piece again while the opponent brings out new ones.
  • Early wing pawn moves such as h4 or a4 that do nothing for the centre.
  • Attacking with fewer pieces than the defence has.

Key takeaways

  • A developed piece has a job, not just a new square.
  • When unsure, improve your least active piece.

Frequently asked questions

How many tempi is a pawn worth in the opening?
An old rule of thumb says about three. That is the logic of most gambits: give a pawn, gain several developing moves, attack before the opponent catches up.
Which piece should I develop first?
Usually the kingside knight, which also prepares castling. In general, develop whichever piece your pawn moves have freed.

Practise the related tactics

The ideas behind this

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