Openings and planning
How to leave the first ten moves with a position worth playing.
- Controlling the CenterPut pawns and pieces where they reach e4, d4, e5 and d5.
- Fast DevelopmentBring the knights and bishops out early, each one once.
- King Safety (Castling)Castle early, then leave the pawns in front of your king alone.
- Not Moving the Same Piece TwiceEach opening move should bring a new piece into play.
- Queen Out Too EarlyAn early queen gets chased, and each chasing move develops a piece. 9 puzzles
- Choosing Open or Closed OpeningsPick openings that lead to the kind of game you play well.
- Pawn Structure MemoryRemember the pawn shape an opening leaves. The plans come with it.
- Gambit PlayGive a pawn early to gain time, open lines or the centre.
- TranspositionsThe same position, reached by a different order of moves.
- Flank OpeningsFight for the centre from the side with c4, Nf3 or g3.
- Classical OpeningsPawns in the middle, pieces out, castle. The approach to learn first.
- Hypermodern OpeningsLet the opponent build a big centre, then attack it.
- Isolation of Flank PawnsGive up the bishop pair to leave the opponent lasting pawn weaknesses.
- Playing for a Pawn MajorityLeave the opening with a healthy pawn majority the opponent cannot match.
- Development TempoCount each side's developed pieces. The count tells you what to do.
- Memorizing Key LinesLearn the ideas first, then memorise only the forcing lines.
- Studying Pawn BreaksThe pawn move that opens the position, and how to prepare it.
- Sidestepping TrapsAsk what the opponent's last move attacks. That habit stops most traps. 12 puzzles
- Evaluating PositionsMaterial, kings, pawns, piece activity: the checklist that gives a plan.
- Transitioning to MiddlegameWhen the pieces are out, stop following rules and make a plan.
- Fried Liver AttackWhite sacrifices a knight on f7 to drag the black king out.