Minor Piece Endgames

A minor piece endgame is one where the only pieces left besides kings and pawns are bishops and knights. A lone bishop or knight cannot mate, so the pawns decide.

Start0/1
h8 is a dark square and the bishop on d3 is light-squared, so it can never drive the king out of the corner. Kf7 is stalemate, and no White move wins.

The pattern to know first is the wrong bishop. A rook's pawn with a bishop that does not control the promotion square is a draw if the defending king reaches the corner.

How to do it

  1. 1Before trading, compare the colour of the promotion square with the colour of your bishop.
  2. 2Bring your king to the pawns first; it does most of the work here.
  3. 3Plan knight routes in advance, because a knight cannot lose a move.

For your level

Before trading into a bishop and rook's pawn ending, check the colour of the promotion square. If your bishop cannot cover it, a defending king in the corner draws.

Check you have it

Pitch it for:

Question 1 of 2

Play the moves through. How does the game end?

Question 2 of 2

Which white pawn has no friendly pawn on either neighbouring file?

Common mistakes
  • Trading into a bishop and rook's pawn ending without checking the colour of the corner.
  • Leaving the king back and expecting the minor piece to do the work.
Questions
Is a bishop better than a knight in the endgame?
Usually, with pawns on both sides of the board, because the bishop covers both at once. With all the pawns on one side, the knight is often just as good.
Can a bishop or a knight checkmate on its own?
No. King and bishop against king, or king and knight against king, is a draw. No checkmate position exists with only those pieces.

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