Knight vs. Pawn

Knight against pawn is the endgame where a knight tries to stop a passed pawn. If it reaches a square in front of the pawn in time, it usually holds; a rook's pawn is its hardest case.

Start0/3
Nc2 guards a3 and a1, so the pawn on a4 cannot get past. After a3, Nxa3 takes it, and a lone knight cannot mate: a draw.

A knight is slow over long distances and cannot guard a file from far away as a bishop or rook can. On the edge of the board it has fewer squares, so a rook's pawn is hardest to stop.

How to do it

  1. 1Count the moves the knight needs to reach a square in front of the pawn.
  2. 2Choose a route that checks the king or attacks the pawn on the way.
  3. 3Once there, keep the knight where it covers the promotion square.

For your level

A knight can catch a passed pawn by reaching a square in front of it. Count the knight's moves before deciding it is too far.

Check you have it

Question 1 of 1

Play the moves through. How does the game end?

Common mistakes
  • Chasing the pawn from behind, where the knight never catches up.
  • Blocking on a square where the enemy king drives the knight away.
Questions
Can a knight stop a pawn on the seventh rank?
Sometimes, if it can reach the promotion square or check its way there. Against a rook's pawn on the seventh with the enemy king close, usually not.

Learn next